By David Kaufman, Louise Sauve
Video games and simulations aren't just a speedily becoming resource of leisure in todays international; also they are rather invaluable. they allow gamers to increase quick-reaction and motor talents, have interaction cognitive techniques, and have interaction with friends around the world, thereby bettering social abilities. besides the fact that, as a result upward push of video games and simulations, educators are suffering to have interaction their scholars via extra conventional methods of studying. academic Gameplay and Simulation Environments: Case stories and classes realized provides a notable number of situations demonstrating easy methods to conceptualize, layout, and enforce video games and simulations successfully for studying. This paramount ebook will relief educators, researchers, and video game builders in broadening their paintings to successfully create and enforce attractive studying environments for current and destiny scholars.
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Extra info for Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned (Premier Reference Source)
The model, or the structure of the simulation game, determines the results of these actions and indicates to the players how to measure their progress through the simulation game objectives. Renaud (1987) establishes the essential properties of a simulation game, describing it as a simplified and dynamic model of a real or hypothetical system in which players are in position of competition or cooperation, rules structure player actions, and the goal is to win. Greenblat (1988) defines a simulation game by explaining that its environment and participant activities have the characteristics of a game: players have a role to perform and a goal to achieve, with actions needed to succeed, constraints to be respected and results (positive or negative) ensuing from their actions and from the other elements of the system.
Motivation shows as a positive attitude to the learning material that persists after playing the simulation game; it is influenced by competition, the simulation game’s resemblance to reality, and by recognition and reward to successful players (Casile & Wheeler, 2005). Simulation games improve face-to-face and Internet communication among learners and create a more egalitarian context for players. Players learn Games, Simulations, and Simulation Games for Learning to trust others, work in teams, and consider others’ opinions.
S. Air Force pilot simulated medical unit: A teaching strategy with multiple applications. The Journal of Nursing Education, 40(3), 110–115. , & Efron, Y. (2005, July). Using tomorrow’s headlines for today’s training: Creating pseudo-reality in conflict resolution simulation games. Negotiation Journal, 21(3), 377–393. x Evans, D. R. (1979). Games and simulations in literacy training. Teheran: Hulton Educational Publications. 20 Eyraud, E. (1998). Le jeu dans l’apprentissage d’une langue vivante: Application à l’espagnol [The game in learning a living language: Application to Spanish].