By J H Brennan
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Extra info for Ancient evil
119 Fire*Wolf stood back and kicked the door, carefully arming his blow near the lock. The wood shuddered, but held. Fire* Wolf kicked again, concentrating his total energies into the effort. This time there was just the slightest hint of splintering wood. He rested a moment and was about to try again when the door burst open abruptly under the onslaught of three angry guards. Who are not at all happy about our hero's attempt to escape. The stats of each guard are: STRENGTH SPEED STAMINA COURAGE SKILL LUCK CHARM ATTRACTION LIFE POINTS 50 48 48 40 20 30 16 20 272 Each is armed with a +10 sword and is quite determined to put paid to Fire* Wolf before he does any more damage to that door.
Since the men are asleep, he may simply continue his quest via the plan. If, however, he elects to attack them, he will gain an automatic first strike on both. The stats of the bandits are: STRENGTH 50 SPEED 48 STAMINA 48 COURAGE 40 SKILL 20 LUCK 30 CHARM 16 ATTRACTION 20 LIFE POINTS 272 Each has use of a +10 sword and will fight to the death (which, if Fire* Wolf succumbs, means a trip to 13). 166 Fire*Wolf waited, heart pounding, as the tendrils crept around his head and neck. It took every ounce of 167-168 willpower he possessed to remain immobile ...
If not, he may return to 181 and review the options given there. 190 Cautiously, Fire*Wolf reached out to grip the support of the bridge .. and found, to his horror, that his hand passed completely through it! Before him, the void beckoned. Is he still prepared to step on to the 'bridge' after this disturbing experience? If so, turn to 200. If not, Fire*Wolf may return to 196 and review the options given there. 191 The rumbling above his head became a roar. Mortar and Mocks began to fall around him.