By Jeff Mariotte
The younger Pictish warrior Kral, aided through his unswerving cadre of pals, sails to the sinister and hazardous realm of Stygia, at the path of the stolen holy relic which could keep his people—the enamel of the Ice endure. but even after enduring perils past their darkest desires, they locate that a part of their prize is missing—stolen by means of the duplicitous warrior-thief, Conor.
Journeying into the center of the Cimmerian wasteland within the useless of iciness, Kral and his partners look for their traitorous former comrade whilst the enraged Picts salary a determined, doomed battle opposed to the nice King Conan himself.
Beset through enemies on all fronts, Kral needs to struggle for ownership of tooth of the Ice endure if he's to avoid wasting his humans from utter annihilation, and declare a future he by no means can have dreamed of…
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Additional info for Age of Conan: Dawn of the Ice Bear: Dawn of the Ice Bear
Arni never thou ght th in gs through that far he only wanted to keep hunting, and fears marri age as a restriction on his freedom . H e's not ent irely comfortable wit h Sigurd 's neo -p agan ism , but is not on e given to theological debate. The idea of invad ers will excite Arn i, who lon gs for th e thrill of battl e. If Si gurd is o rga n iz ing a peaceful dep arture, she has left Arni behind becau se of her grudge agains t him. If t he party already kn ows of th e Unipeds , Arn i will be most eage r to sta lk and kill th em.
O u t hi s m ini on s fr om rhe f ive Hund red to m ark t he Es k imo m ag ic is limit ed in it s power, b u t fri ghr en s t he fa r ms for sacr ifice . Th ou gh Unipeds w ill ofte n seize Norse du e t o it s alien o rigi n . It is espec ia lly u seful in weapo ns from th eir hum an ene mies , t h e lu s t for k il li ng co n tro lling th e wea th er, and t he Eski mo s m ay la u nc h u su all y ca uses t he m t o leave all b el on gin g s b ehin d . th ei r assa u lt un d er t he cov er of a stor m .
But drop h ints that she mi ght sim ply be a be autiful and persuasive woman with unresolved personal issues. You may have to lead the party by the nos e to follow Sigurd to Vin land. Th ere th ey will find Sigurd's base and her band o f warrio rs. These men and wom en will welco me th e party war m ly an d in vit e them to jo in in the glorio us resc ue of the slaves. com This sho uld present an unusual dil emma to the player 47 OPEN GAME LICENSE Version LOa The following text is the property of Wizards of th e Coast, Inc.